Wednesday, October 19, 2011

Analyzing Magics: 03 - Field Magics

Field magics can make various effects to the ground of combat terrain like D&D games' "Entangle," Ultima Online's "Fire Field," "Paralyze Field" and so on. When the characters enter the affected zone (mass of grids), he or she gets a effect that caused by the magic.

As same type of magic, Spatial magics can be thought. Its difference from Fields' is type of grid can be targeted and affected. Field magics can put on the ground only. Spatial magics can spread in the space.

Entangle

It makes vine that twine around characters on the ground.

  • It makes characters unable to move.*1
  • Select a grid on the ground.
  • Area of effect is a radius from targeted grid.
  • Effect is invoked all of area immediately.*3
  • Effect remains on the grid during pre-defined duration.*4

Paralyze Field

It makes field of paralysis on the ground.

  • It makes characters paralyze.*2
  • Select a grid on the ground.
  • Area of effect is some types of mass of grid.
  • Effect is invoked all of area immediately.*3
  • Effect remains on the grid during pre-defined duration.*4

Fire Field

It makes field of flame on the ground.

  • It causes characters damages of flame.
  • Select a grid on the ground.
  • Area of effect is some types of mass of grid.
  • Effect is invoked all of area immediately.*3
  • Effect remains on the grid during pre-defined duration.*4

*1 "Move" is action that causes to change character's position. Shooting arrows, throwing items or casting spells can be done by affected characters.

*2 Characters affected in paralysis can't do any action (include shooting and throwing) and can't speak loud or shout. Only characters having the feat "Still Casting" can cast a spell with additional costs.

I think it must be added several states of "unable to move." (2, 3 are not implemented at the time.)

  1. Paralyzed
  2. Entangled
  3. Stopped
  4. Stoned
  5. Frozen
  6. Fainted
  7. Dead
4, 5, 6, 7 are not same as simple state of "unable to move"...

Another Possibilities

*3 If the affecting grid would be spreading and adding as time passes, say not immediately, it can reduce cost of that magic.

*4 If the caster must be continuing to cast for keeping effect, it will be able to reduce cost of that magic.

Monday, October 3, 2011

Analyzing Magics: 02 - Magic Missile

"Magic Missile" is a one of most popular magic. In the D&D CRPG "The Temple of Elemental Evil", its ammunition can be increased by the caster's level and each ammunition can be set a target individually. I want to take this.

Magic Missile

It makes damages to a target's hit point by striking with ammunitions made by magical power.

  • It forms an ammunition and makes damages by strinking with it.
    • It takes a target physical damages.
    • It uses physical magic power.*1
  • Targets can be remoted.
  • It chases the target and doesn't collide any other characters or walls.*2

Thinking others from it

Entries marked asterisk have possibilities of taking another forms.

1. I wrote it uses physical magic. Another types of magic can be replacing it. So, using flame magic will make flame damages and it'll be called like "Fire Ball."

2. It can say it attacks only the targeted character. It's a element of "Movements." Another movements are

  • It flies straight to the target, but it will collide non-targeted characters or objects on the line of course. Say the movement type of "Arrow." Its cost will be lower than former type of "Chasing Missile."
  • It chases the target and can collide non-targeted characters or objects. Its cost will be lower than "Chasing Missile" but higher than "Arrow."
There will be more possibilities. I must think those in another article.

"Moving Speed" is a parameter proper to the Elements of Movement.