Almost all monsters are equiping their own items. Humanoid has weapons and wears an armor, etc. Of course, characters (none-monster characters, included players and NPCs) can loot items from them, if they defeated those monsters. Some items cannot get without disecting them. e.g.) Lethears, horns or claws...
And, items can be damaged and perhaps broken. It means that the parameter of "Durability" is decreased.
How damaged?
How damaged their equipments will be calculated during the combat.
- How many times they got attacks from their foes.
- How strong these attacks are.
- What types of attacks were done.
Defeating by one strong attack damages their equipments less than by attacking 10 times with not so strong attacks.
What does it works against?
When you sell the item looted from monsters in a shop, its value will be affected by "Durability" of the item. Lower "Durability" makes the item valueless. If you get much money by selling the dragon's leather, it's a problem. If you want to wear an armor having more power of defence that your enemy was wearing, you should repair them before using.
I believe it can add some fun to the combat. How do you think?
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