In this game, dungeons are classified into two categories by its way of providing data. One is "Permanent Dungeons." These are prepared out of the game in advance and existing permanently in the world. One another is "Random Dungeons" generated procedurally at necessity of events. I want to think about types of dungeon for this procedural generation of the latter one.
What kind of dungeons can be thought?
It can be defined roughly
- Natural
- Artificial
- By creatures
Natural Dungeons
- cave
- cavern
- forest
- field
Artificial Dungeons
- mine
- den
- ruined structure
- graveyard
- hamlet
Dungeons by creatures
- cavernous nest
- hole
needed more?
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